Starting today, you can get an early start and pre-load the Dragon Ball FighterZ open beta to your consoles, so you can play right when it goes live, tomorrow morning.

BANDAI NAMCO Entertainment America Inc. is calling all fighting game and anime fans to enter the DRAGON BALL FighterZ open beta from 12:00am PST on Sunday, January 14, 2018 through 11:59pm PST on Monday, January 15, 2018 on Xbox One and the PlayStation 4 computer entertainment system. Early access to the open beta is available for anyone who has pre-ordered DRAGON BALL FighterZ through the Xbox One and PlayStation 4 digital storefronts. Early access begins 12:00am PST on Saturday, January 13, 2018.

Players participating in the open beta will be able to try out a limited number of online and offline modes including World Match and Battle Tutorial over the 48-hour open beta period. Eleven characters will be playable in the open beta including: Goku (Super Saiyan), Vegeta (Super Sayian), Gohan (Adult), Frieza, Cell, Kid Buu, Krillin, Piccolo, Nappa, Android 18, and Beerus.

Pre-Order The Collectors Edition

 

Ghostbusters video game

The Ghostbusters movies are a timeless classic that many kids from the eighties grew up emulating. Ghostbusters themed parties, Ecto Cooler from Hi-C and even terrible NES video games. Now that nostalgia is relived in Ghostbusters: The Video Game for the Xbox 360 and other platforms

Platform Reviewed: Xbox 360
Developer: Terminal Reality
Price: $20 used from Gamestop

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Ubisoft’s The Division “Biggest first week ever for a new franchise game.”

were the headlines for the first few days of The Division’s launch, soon then followed by articles and articles of exploits, tips, reviews, videos, you name it and it’s been uploaded, published and/or made. So far The Division has had a non stop hurricane of an active community being driven by one of the craziest hype trains that the gaming world has ever seen and is still being fueled every second of every minute of every day and it has only been two weeks. A new franchise that has been killing it and living up to it’s hype, yet at the same time not coming through with it. A game so good that it deserves a 10, but at the same time deserves a 7 for not living up to what it had promised. It’s a confusing game to review, dull and lacking, yet one of the most fun I’ve had in a long time. It’s perfect, yet oh so not? It’s really hard to pin point where The Division went right, but so easy to see where it went wrong, but in the end this is a video game. So if it game can be satisfying enough to feel like a 10, while being a 7, then….. The game has done it’s job right? It’s lived up to what it’s meant to be? Probably to the point that it would deserve a 10?

The Division is a game with so much promise and a bright future ahead of it

If Ubisoft isn’t dumb enough to not let it slip through there fingers, The Division is a game that can be the backbone that Ubisoft has been looking for since the launch and milking of the Assassins Creed and Far Cry franchise. It’s what Ubisoft needed, it’s what a few of the AAA studios wished they came up with, but didn’t. It’s what Bungie wished they had in their hands, but don’t. A orgasmic open world of life, that never takes you out of the game with horrible load screens and match making menus, unless you are setting up a team for challenges and allow it to. It is probably the first game to organically fuse single player and multiplayer together without making them feel separate or torn apart from the world. One of the best shooters in decades, that will suck you into it’s world, without it ever coming to an end or have you walking a linear line of story telling.

The Division is driven by exploration and curiosity

But when the exploration and curiosity comes to the end, you are driven by possession and the possessing, the game of building and becoming feared and or respected. Not by the game or the story, but those who dare confront you or stray by you in the Dark Zone. Yes, The Dark Zone. A Martial Law section of New York City, that was lost due to the infestation of rioters, gangs and cleaners and now…… Agents and Rogues. You roam around this section of the game, also known as the multiplayer section of the game as you fight off mobs of enemies to get loot to suit up your character and equip him with the tools he needs to survive the new world around him. But before you can own those tools, weapons and gear, you must extract it out for it to be cleansed of the virus before it comes in contact with your hands. That’s if your hands ever come in contact with them at all, for you will either fight to keep a hold of them or at least be paranoid enough in a circle of other agents ready to drop to the savagery levels of your most worthless victims, that you have brought justice too. This is a world, where you might want to be the good guy, you might of brought down mobs of enemies and even brought Rogues down and made your agency proud, but no matter how many good deeds you have in your resume, you are going to be the bad guy no matter what. Doesn’t matter if you have standards, you will be brought to the level of survival, that’s if you want to keep what is yours, Your guns, your gear, YOUR LIFE. When time for action comes, if it ever comes to that, which trust me, it will, you will be the bad guy, Rogue or Not.

But for some, the line between bad and good is easily swept up under the rug

And kept simple and more linear. Taking all the complex things out of morality, simplifying it and titling it Rogue, well it’s at least what this game did with the rules of what makes a bad guy. Because in this world you can be a Rogue, while at the same time not being so, you can trick others into becoming what is considered in this in game world as the bad guy, by taking advantage of the good guy when you get him to accidentally become bad.  A good guy can be persuaded into dropping to your level by being tricked into becoming Rogue with simple tactics, such as letting your Rogue timer run out and then being shot, which would turn the agent into a Rogue himself or by walking into another agents line of fire, while he is fighting off mobs. Which throws off the whole I’m an Agent/Rogue ordeal. The rules of this post apocalyptic world isn’t really catered to the good or those looking for justice. You even get experience points for shooting dogs, which never seem to attack anyone, just bark at people for being hungry or territorial. You are never really good, you are more just surviving, the only time you are ever considered a good or bad guy in this game, is when someone goes rogue and is being hunted down, by the “good guy” agents. Who are only considered good guys at that moment of time in my honest opinion. Because being a Rogue aka bad guy is only defined by shooting another agent, not if you pick up and steal their loot or corner someone into falling for your evil plans in getting them to turn Rogue. There is no bad or good in this game, just wanted or un-wanted. Which makes the whole agent thing pretty worthless and kind of a lame experience, especially when you don’t even have to kill someone to becoming rogue. The whole experience of bad and good is a little too simple for a game so massive and complex, that it kind of kills off what the story has set in motion, but luckily the game play lives up, where the story does not.

Then again it is easily to bypass the story

When there is basically no story to be found other than, Bad men created a virus, set it off onto New York during Black Friday using money, everyone is dead, evacuated or in the process of being killed and you are out to find a cure before everything gets worst. Luckily for the games story, if you have done the 10 missions or so of story it has, you find out, that it is all basically an origin story, leading to scenarios and future possibilities of what The Division can become or what our agents can face, depending of what is planned for the expansions to come. There might have not been much to the campaign, but the little there was I found pretty enjoyable and the bad guys they put me up against, where pretty disturbing to the point, that I wanted to be an agent and push forward so I could hurt them or at least bring them to justice. Other than the campaign missions, the side quests became exaggeratedly repetitive to the point, that I just wanted to be done with them, but the game makes up for it with content, content that many will end up passing up. Yes, you may have collected the collectibles or maybe you are just not a fan of them in games, but have you looked into them? They are filled with content and the details of the lives of the victims of the virus. We get so see mini flashback scenes and listen to the last breaths of the people of the city living out there lives, some more tragic than others. From homeless singing Christmas Carols in the alleys to men hungry enough to feed off of the soon to be extinct dog. It’s a dynamic world with gorgeous scenery, parts of it may even come and pull at your hear strings. You can be roaming around in a blizzard or a trash infested street and find your self all of a sudden looking around and seeing that the place you decided to catch your breath at, is lifeless, grey, ash, burned out of it’s life by cleaners, it was un-real, scary, that is what this game can do to you, if you get lost in it’s amazing world, because where the game fails, the world makes up for it, I couldn’t see The Division being pulled off without it, because without it, it would of just been another Destiny.

But no matter how gorgeous and amazing the game might be, it has its faults.

In the end, we all end up looking at the same vendor up stairs in the tech wing, buying the same gold blue prints, trying to mod out the same gold guns, while roaming around in the same gold gear. Honestly the only things that stands out, the only thing that keeps the gamer from feeling like everyone else, after getting to the point of fully experiencing the game, is the clothing we all wear. We all farm the same routes, there really isn’t much to do that keeps us all from doing the same thing in the game and that is where the game comes short. The Dark Zone is too small, too lacking of experience, The Rogues get tiring, the few who are around at least, because it is un-rewarding in the end to become a Rogue, but then again, it should be un-rewarding to be a bad guy, well at least it should be, if the game didn’t hype it up as being another side to be on, other than the “good” side, The Agent side. The game also becomes really aggravating when it comes to coming up with your own weapon, will at least one that suits you, you may be one or two skills off from getting the perfect Vector or AK47, which will lead you to wasting more resources on creating more Vectors you don’t need, when there should of been an option of rolling skills on your weapon. In the end, it may feel like there are so many options to choose from, but there really isn’t, after a while you start seeing how everything is just to similar, from the gear, weapons and side missions, to the enemies we face. There is not enough variation in this game, but somehow it doesn’t matter for the time being, unless you are completely addicted to it like I am and a few others. But hopefully Ubisoft comes out with more content before the casual gamers start catching on to how empty this game really is, because when it is all said and done, it should be more then just shoot yourself from point a to point b, extract, rinse and repeat. This game should be more than that, it is more than that, We just have to hope Ubisoft makes it more than that, because oh man, this game is oh so good and I want it to be what it deserves to be.

The Division is a game that is something that must be experienced at least once.

You can not judge it by watching a stream or a YouTube video, you can’t judge it by an article or a review, give it a chance and then make up your mind for yourself, because whether this review makes it sound like it’s the worst game or the best game ever, I can promise you it is not, is it average or in between? No, it is not. Then what is it? I honestly can not tell you, I have never played a game like this before, It feels lacking and repetitive, but at the same time perfectly enjoyable with an abundance to do. But then again, you will start seeing the short comings of any game once you hit the 100 hour mark.

When it comes down to it, The Division will be put you into a world as large as GTA, Witcher, Elder Scrolls and Fallout

Without all the detailed content within the world and missions. It is a world with a few variation of enemies and few variations of game play and styles of play. Unless you decide to collect all the collectibles, the game lacks even more content, because you will end up missing out on so much story and leave you with an even more lacking experience. Either way It’s just a whole world of mobs ready for the killing and there is nothing much else to it, but why is it so good? You will have to decide that for yourself. Ubisoft has laid down a foundation for greatness, not only for The Division, but for new Twitch streamers and content creators as well, from the few days the game has been out, I can honestly tell you, we can expect nothing more then greatness in the future thanks to The Division. Lets just hope it doesn’t die down before we get a chance to see what it started, grow.

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NBA 2k16 was free to play during the weekend

So I decided to give it a go, for I remembered that it had a story mode that was written and directed by legendary film maker Spike Lee. But as you would have guessed, the whole thing ended up falling short and becoming kind of a really really underwhelming experience. It felt around the lines of having some random person putting random footage from a random film in between basketball matches. Yeah it was pretty cringe worthy to see how little effort they put into making it all feel as one, but then again, this is an actual basketball simulator, so can you really blame them. Though the mode didn’t live up anywhere close to it’s expectations it opened up a whole new world of what ifs, that I doubt 2K Games will ever explore. A new game that most AAA companies do not dare too attempt to create, My Story has the opportunity to be greater, to be it’s own game and do for this generation what Tony Hawk Underground did for its own.

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Though there was so much promise of what it could of been

My Story left me and many a like disappointed on how the whole thing ended up playing out, because the majority of the scenes ended up being of the characters just sitting down and talking there way through the whole experience, right after  random basketball matches as mentioned above, but I will say, the scripts dialogue was on point. The high school and college years where too short for there own good and the story was missing so much, that basically they ended up just writing it into the dialogue. You never get to see what events occur, you only get to here the actors in the cut scenes explain them to you, but it would of been nice to live them out. The whole experience was lacking, I can’t mention it enough. But oh how it was a little taste of something that could be so delicious, something that can be it’s own thing, something I need. Something we need, something gaming needs, something fresh.

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We need a game like this, GTA meets Tony Hawks Underground

No violence just an open world with a brilliant story such as the one Spike Lee had written that we can roam and explore.  Because sometimes a free world can make a game with so little feel so massive, Red Dead Redemption for example, It had a story, but the world didn’t have much in it or to it, it had the same side missions and was pretty repetitive even though people would dare to admit it, but it was so satisfying some how. And that’s what we need from NBA 2k My story. Make the setting around the main protagonists neighborhood, have it all play out at the local high school and the community college, A story about a boy and his struggle, things go wrong and he ends up having to play his dreams out in community college, but somehow, even though his dreams where destroyed after a tragic accident, he ends up making the best of it and coming on top and into the NBA. Have a pick up and play experience around the high school and local parks basketball courts, have hang out spot for him and his friends that are a part of the story as well. There is so much 2K games can do with this new property, but will they do it? Only time will tell. But to avoid having the whole thing being crammed into one game, make it where the character transfers to the NBA 2KA game so you could play with them on there, maybe even make a short story that coincides with the previous non simulator My Story game, that will take advantage of your characters data and customization.

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In the end as much as I was looking forward to NBA 2K16’s My Story

It was ruined by its over hype and name dropping. Because in the end you can not drop such a massive name as Spike Lee and not give him the necessary tools to blow the top off our heads off and prevent him from giving us a world shattering experience. But not all was bad, as much as the mode was out of placed I really felt like the characters and especially the parents shined, my favorite part of the experience was hearing the dialogue and seeing the characters interact with each other in the lengthy conversations we got to see them have, it was brilliant how well they played there parts. I also have to give My Story a ton of credit from straying itself from the stereotypical mess NBA Ballers was when it launched about a decade ago.And give them mad props for making it about a family, making it personal about life, I wish I could recommend people to go out of there way to play 2BA 2K16 for its My Story mode alone, but sadly that I can not do, It’s something that I know 2K games will probably drop from its future games, which makes me sad, but I am glad I got to play it, because it allowed my mind to wonder and imagine a world of a game that could one day be, no matter if 2K Games are the ones to makes it or not. All in all, Spike Lee held his end of the work and brought us a brilliant cast and story, but it wasn’t enough to carry 2K games lack of passion to make it something more then what it was and ended up being.

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Link to the vod, From you main man and FOF, Infinity Beast(Me). Parts are muted or frozen, but mostly due to pressing tab and chatting with others and copyrighted music.

http://www.twitch.tv/yoinfinitybeast/v/44936533

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During the Division Beta, there where many complaints

One of them being The Rogue Status. And after playing the game for nearly 20 hours, here on Epicpowergaming, a few of us found the lack of love for the Rogue status, disturbing. I remember seeing over a handful of the beta testers peeved about there in-ability to set themselves up in the world of the criminally minded in this Black Friday chaos ridden swarming wasteland. Their arguments ranging from, The difficulty and how rewards didn’t come with the risks or at least where not at all worth it. Everyone gangs up on the rogue, that’s a fact, but honestly, that is as real as it gets.

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In real life the bad guy never wins

The bad guy gets ganged up on, the bad guy gets caught and sent to jail or killed. You want more time, but yet you have plenty, how is it every ones fault you went all in and started guns blazing when you could of picked off people one by one, while letting your time run out and reset, basically clearing you of the rogue status. I even seen the really smart and amazing rogues try to get me to become rogue so they can pick me off for themselves and get everyone to hunt me down as they reap the rewards, strategy, your mind, USE IT.

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Shoot someone hide for a few seconds

go un-rogue pop up on that persons radar, they become rogue if they hit you after shooting back, kill them and bling bling. Don’t be the stereotypical whiny criminal, be intelligent sli, BE ROGUE. You may call it dirty game play, but remember! You are not playing as an agent, you are playing as a criminal and unless you are equipped for the fight and heavily crewed up, then you got to keep moving, hiding, staying 100% paranoid, because everyone wants what you have. You want things easy? like when you where camping at the extraction point? Put in some work scrub, you don’t deserve everything handed to you, but at the same time I understand the frustration.

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But Hopefully that frustration is set by the beta

and it’s lack of features and environment. There are a lot of things that need fixing and that can be added that would give the rogue class some much needed help, because I didn’t mean to make it sound like the rogue status is perfect during these last few paragraphs, but yeah, it’s far from that. Some real problems come around the time of when you are escaping and running from mobs. How so you may ask? well, it’s hard to run from a group of 8, that have sniper rifles and heavy artillery while running down these long one way streets that where shoved throughout the beta. I understand that this is the beta and that Hazmat areas may be the spots that will make this fair, but still, out running bullets in this game when being hunted down, is waaaay more difficult then it really needs to be.

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Yes, I agree

we keep it difficult, so people have to work to take the objects you grinded so hard on attaining, but at the same time, lets not make it impossible, because the last thing we want is a world without rogues. Having a bunch of agent buddies is all fun and stuff, but when it comes down to it, the rogues bring the excitement, the excitement we need, the excitement we love. Because nothing is better than being at the extraction with over a dozen people pointing guns at each other and rushing in when the copter arrives hoping that nothing sets off. It’s like a bar filled with anti heroes in a western, pointing guns at each other in a 12 way Mexican stand off. Well today be the day? BANG BANG!

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All in all

The Rogue Status and the Darkzone are some of the most satisfying and refreshing features I have had the pleasure of experiencing in a Single/Multiplayer game. It just felt so perfect for The Division, Like something that I needed, that I have been missing out on all this time. The rogue status, is what it is, a difficulty setting basically, you want to casually play be agent, you feel like playing on hard for a few minutes, go rogue, though we could use some help in making it more of a pleasing experience, so why not add mounts. Mounts ranging from dirt bikes, mountain bikes and bicycles, I even thought skateboards would be cool, but it would look pretty ridiculous when riding over snow. Help the rogue actually have a chance at escaping, over that 97% faith of death and failure, because in the end, the rewards are satisfying, you level up faster and you get a lot more swag because you are killing others who will drop there personals and or random items. The rogue status is near perfect, you want to make it an upsetting and horrible experience then that’s on you. So just go out there and have fun, enjoy yourself, it’s a apocalyptic world where everyone is out for themselves, while being burned alive by anti virus maniacs, so there will be annoyances and frustrations.

But I understand if you disagree and if so, let me know how you would go on improving the Rogue status in our comment section below, See you in the battlefield AGENT…….

Soul Saga

Soul Saga, a game that I have been very much anticipating since it’s Kickstarter launch, is finally coming to our choice of console in the near future.

How soon you ask? mid year soon, as in June 2016. Yes, we are finally going to get our hands on the very first game of the saga, all thanks to the magician, the main man himself Disaster Cake Mikey, who has put in well over 1000 hours a week. While having to deal with artist hoping from one project to the other, sometimes leaving him with more work on his plate then necessary, but even though the struggle might of made things a bit overwhelming at times, it wasn’t enough to keep him from releasing and continuing his dream of becoming a video game developer.

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The news and release date was announced in the recent Soul Saga Kickstarter Update, which announced that Soul Saga will be coming out on June 2016 for PC, Linux and Mac, with the console versions coming out soon after. The update also announced a beta update, which would allow the user to experience the airship mechanics of Soul Saga. The Soul Saga air mechanics consist of Boosting, which is basically a NOS like feature that the player can use to help them Mine and break through floating rocks in the sky, also, YES SKY MINING! wait what is that you say? That’s unbelievable? Well, wait until you hear this, you can fish with your air ship as well! AND FIGHT!

And with an airship feature, it’s a no brainer that we would be in need of an AIRSHIP SHOP!

that would allow the user to customize the airship with speed boost, weapons, health increases etc. etc. basically everything one can desire. The airship shops will be located at every air shop dock in the world.

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The best thing about Soul Saga has been the ride, especially the forums where everyone has been lovely, it’s also the place where we had the vote in the way we would love to see specific parts or physics of the game be utilized. Such as the airship fighting system, that was voted by the backers to be in real time, yes real time air ship battles. And the best part yet is that it’s still a on going part of the development, because as of right now you can help decide a race name for the goblin like creatures inside the Soul Saga universe. I came up with Squabbles for the dodo like birds 🙂 during a Twitch stream with Cakeians a few years back.