Ubisoft’s The Division “Biggest first week ever for a new franchise game.”

were the headlines for the first few days of The Division’s launch, soon then followed by articles and articles of exploits, tips, reviews, videos, you name it and it’s been uploaded, published and/or made. So far The Division has had a non stop hurricane of an active community being driven by one of the craziest hype trains that the gaming world has ever seen and is still being fueled every second of every minute of every day and it has only been two weeks. A new franchise that has been killing it and living up to it’s hype, yet at the same time not coming through with it. A game so good that it deserves a 10, but at the same time deserves a 7 for not living up to what it had promised. It’s a confusing game to review, dull and lacking, yet one of the most fun I’ve had in a long time. It’s perfect, yet oh so not? It’s really hard to pin point where The Division went right, but so easy to see where it went wrong, but in the end this is a video game. So if it game can be satisfying enough to feel like a 10, while being a 7, then….. The game has done it’s job right? It’s lived up to what it’s meant to be? Probably to the point that it would deserve a 10?

The Division is a game with so much promise and a bright future ahead of it

If Ubisoft isn’t dumb enough to not let it slip through there fingers, The Division is a game that can be the backbone that Ubisoft has been looking for since the launch and milking of the Assassins Creed and Far Cry franchise. It’s what Ubisoft needed, it’s what a few of the AAA studios wished they came up with, but didn’t. It’s what Bungie wished they had in their hands, but don’t. A orgasmic open world of life, that never takes you out of the game with horrible load screens and match making menus, unless you are setting up a team for challenges and allow it to. It is probably the first game to organically fuse single player and multiplayer together without making them feel separate or torn apart from the world. One of the best shooters in decades, that will suck you into it’s world, without it ever coming to an end or have you walking a linear line of story telling.

The Division is driven by exploration and curiosity

But when the exploration and curiosity comes to the end, you are driven by possession and the possessing, the game of building and becoming feared and or respected. Not by the game or the story, but those who dare confront you or stray by you in the Dark Zone. Yes, The Dark Zone. A Martial Law section of New York City, that was lost due to the infestation of rioters, gangs and cleaners and now…… Agents and Rogues. You roam around this section of the game, also known as the multiplayer section of the game as you fight off mobs of enemies to get loot to suit up your character and equip him with the tools he needs to survive the new world around him. But before you can own those tools, weapons and gear, you must extract it out for it to be cleansed of the virus before it comes in contact with your hands. That’s if your hands ever come in contact with them at all, for you will either fight to keep a hold of them or at least be paranoid enough in a circle of other agents ready to drop to the savagery levels of your most worthless victims, that you have brought justice too. This is a world, where you might want to be the good guy, you might of brought down mobs of enemies and even brought Rogues down and made your agency proud, but no matter how many good deeds you have in your resume, you are going to be the bad guy no matter what. Doesn’t matter if you have standards, you will be brought to the level of survival, that’s if you want to keep what is yours, Your guns, your gear, YOUR LIFE. When time for action comes, if it ever comes to that, which trust me, it will, you will be the bad guy, Rogue or Not.

But for some, the line between bad and good is easily swept up under the rug

And kept simple and more linear. Taking all the complex things out of morality, simplifying it and titling it Rogue, well it’s at least what this game did with the rules of what makes a bad guy. Because in this world you can be a Rogue, while at the same time not being so, you can trick others into becoming what is considered in this in game world as the bad guy, by taking advantage of the good guy when you get him to accidentally become bad.  A good guy can be persuaded into dropping to your level by being tricked into becoming Rogue with simple tactics, such as letting your Rogue timer run out and then being shot, which would turn the agent into a Rogue himself or by walking into another agents line of fire, while he is fighting off mobs. Which throws off the whole I’m an Agent/Rogue ordeal. The rules of this post apocalyptic world isn’t really catered to the good or those looking for justice. You even get experience points for shooting dogs, which never seem to attack anyone, just bark at people for being hungry or territorial. You are never really good, you are more just surviving, the only time you are ever considered a good or bad guy in this game, is when someone goes rogue and is being hunted down, by the “good guy” agents. Who are only considered good guys at that moment of time in my honest opinion. Because being a Rogue aka bad guy is only defined by shooting another agent, not if you pick up and steal their loot or corner someone into falling for your evil plans in getting them to turn Rogue. There is no bad or good in this game, just wanted or un-wanted. Which makes the whole agent thing pretty worthless and kind of a lame experience, especially when you don’t even have to kill someone to becoming rogue. The whole experience of bad and good is a little too simple for a game so massive and complex, that it kind of kills off what the story has set in motion, but luckily the game play lives up, where the story does not.

Then again it is easily to bypass the story

When there is basically no story to be found other than, Bad men created a virus, set it off onto New York during Black Friday using money, everyone is dead, evacuated or in the process of being killed and you are out to find a cure before everything gets worst. Luckily for the games story, if you have done the 10 missions or so of story it has, you find out, that it is all basically an origin story, leading to scenarios and future possibilities of what The Division can become or what our agents can face, depending of what is planned for the expansions to come. There might have not been much to the campaign, but the little there was I found pretty enjoyable and the bad guys they put me up against, where pretty disturbing to the point, that I wanted to be an agent and push forward so I could hurt them or at least bring them to justice. Other than the campaign missions, the side quests became exaggeratedly repetitive to the point, that I just wanted to be done with them, but the game makes up for it with content, content that many will end up passing up. Yes, you may have collected the collectibles or maybe you are just not a fan of them in games, but have you looked into them? They are filled with content and the details of the lives of the victims of the virus. We get so see mini flashback scenes and listen to the last breaths of the people of the city living out there lives, some more tragic than others. From homeless singing Christmas Carols in the alleys to men hungry enough to feed off of the soon to be extinct dog. It’s a dynamic world with gorgeous scenery, parts of it may even come and pull at your hear strings. You can be roaming around in a blizzard or a trash infested street and find your self all of a sudden looking around and seeing that the place you decided to catch your breath at, is lifeless, grey, ash, burned out of it’s life by cleaners, it was un-real, scary, that is what this game can do to you, if you get lost in it’s amazing world, because where the game fails, the world makes up for it, I couldn’t see The Division being pulled off without it, because without it, it would of just been another Destiny.

But no matter how gorgeous and amazing the game might be, it has its faults.

In the end, we all end up looking at the same vendor up stairs in the tech wing, buying the same gold blue prints, trying to mod out the same gold guns, while roaming around in the same gold gear. Honestly the only things that stands out, the only thing that keeps the gamer from feeling like everyone else, after getting to the point of fully experiencing the game, is the clothing we all wear. We all farm the same routes, there really isn’t much to do that keeps us all from doing the same thing in the game and that is where the game comes short. The Dark Zone is too small, too lacking of experience, The Rogues get tiring, the few who are around at least, because it is un-rewarding in the end to become a Rogue, but then again, it should be un-rewarding to be a bad guy, well at least it should be, if the game didn’t hype it up as being another side to be on, other than the “good” side, The Agent side. The game also becomes really aggravating when it comes to coming up with your own weapon, will at least one that suits you, you may be one or two skills off from getting the perfect Vector or AK47, which will lead you to wasting more resources on creating more Vectors you don’t need, when there should of been an option of rolling skills on your weapon. In the end, it may feel like there are so many options to choose from, but there really isn’t, after a while you start seeing how everything is just to similar, from the gear, weapons and side missions, to the enemies we face. There is not enough variation in this game, but somehow it doesn’t matter for the time being, unless you are completely addicted to it like I am and a few others. But hopefully Ubisoft comes out with more content before the casual gamers start catching on to how empty this game really is, because when it is all said and done, it should be more then just shoot yourself from point a to point b, extract, rinse and repeat. This game should be more than that, it is more than that, We just have to hope Ubisoft makes it more than that, because oh man, this game is oh so good and I want it to be what it deserves to be.

The Division is a game that is something that must be experienced at least once.

You can not judge it by watching a stream or a YouTube video, you can’t judge it by an article or a review, give it a chance and then make up your mind for yourself, because whether this review makes it sound like it’s the worst game or the best game ever, I can promise you it is not, is it average or in between? No, it is not. Then what is it? I honestly can not tell you, I have never played a game like this before, It feels lacking and repetitive, but at the same time perfectly enjoyable with an abundance to do. But then again, you will start seeing the short comings of any game once you hit the 100 hour mark.

When it comes down to it, The Division will be put you into a world as large as GTA, Witcher, Elder Scrolls and Fallout

Without all the detailed content within the world and missions. It is a world with a few variation of enemies and few variations of game play and styles of play. Unless you decide to collect all the collectibles, the game lacks even more content, because you will end up missing out on so much story and leave you with an even more lacking experience. Either way It’s just a whole world of mobs ready for the killing and there is nothing much else to it, but why is it so good? You will have to decide that for yourself. Ubisoft has laid down a foundation for greatness, not only for The Division, but for new Twitch streamers and content creators as well, from the few days the game has been out, I can honestly tell you, we can expect nothing more then greatness in the future thanks to The Division. Lets just hope it doesn’t die down before we get a chance to see what it started, grow.

Some people just want to see the world burn! PogChamp

Some people just want to see the world burn! PogChamp

It’s that time of the month again

Where the next big game has hit shelves and our digital libraries, ready to be downloaded and played. But while you usually wait for these long 30+, 50+ gigabyte downloads, there is always the day one Nvidia Drivers to take care of, but those drivers don’t always go as planned and can do the opposite of what you had planned of them doing. For example the Game Ready drivers for The Division had my monitor flickering and blacking out until it crashed, then boot up and flickered until it got to the Windows log in screen and crashed, rinse repeat, rinse repeat. I had to basically plug in the HDMI to the motherboard input, since the HDMI being plugged into the GPU was the problem, the one little thing breaking law of man and crashing my pc, but when the DVI/VGA converter was plugged into the GPU everything was just fine. But hey, maybe this isn’t your problem, maybe these drivers are just doing your head in, in another form of torture, so here is the solution we all tend to forget through out it all. you can ROLL BACK the drivers. No need to really seek help in forums or panic, which is usually the go to for me, just simply roll them back and there you go my friends, Serenity!

Step by step instructions on how to roll back your Nvidia Drivers

If you are using Windows 10 like I am, just open up run by clicking  the Windows logo key Picture of the Windows logo key+R. Then Type in Control Panel

  1. Click Start

  2. Click Control Panel

  3. Click Performance and Maintenance and then System (in Category view) or System (in Classic view)

  4. Select the Hardware Tab

  5. Click Device Manager

  6. Double-click on Display Adapters

  7. Double-click on your NVIDIA GPU

  8. Select the Driver Tab

  9. Click on Roll Back Driver

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During the Division Beta, there where many complaints

One of them being The Rogue Status. And after playing the game for nearly 20 hours, here on Epicpowergaming, a few of us found the lack of love for the Rogue status, disturbing. I remember seeing over a handful of the beta testers peeved about there in-ability to set themselves up in the world of the criminally minded in this Black Friday chaos ridden swarming wasteland. Their arguments ranging from, The difficulty and how rewards didn’t come with the risks or at least where not at all worth it. Everyone gangs up on the rogue, that’s a fact, but honestly, that is as real as it gets.

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In real life the bad guy never wins

The bad guy gets ganged up on, the bad guy gets caught and sent to jail or killed. You want more time, but yet you have plenty, how is it every ones fault you went all in and started guns blazing when you could of picked off people one by one, while letting your time run out and reset, basically clearing you of the rogue status. I even seen the really smart and amazing rogues try to get me to become rogue so they can pick me off for themselves and get everyone to hunt me down as they reap the rewards, strategy, your mind, USE IT.

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Shoot someone hide for a few seconds

go un-rogue pop up on that persons radar, they become rogue if they hit you after shooting back, kill them and bling bling. Don’t be the stereotypical whiny criminal, be intelligent sli, BE ROGUE. You may call it dirty game play, but remember! You are not playing as an agent, you are playing as a criminal and unless you are equipped for the fight and heavily crewed up, then you got to keep moving, hiding, staying 100% paranoid, because everyone wants what you have. You want things easy? like when you where camping at the extraction point? Put in some work scrub, you don’t deserve everything handed to you, but at the same time I understand the frustration.

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But Hopefully that frustration is set by the beta

and it’s lack of features and environment. There are a lot of things that need fixing and that can be added that would give the rogue class some much needed help, because I didn’t mean to make it sound like the rogue status is perfect during these last few paragraphs, but yeah, it’s far from that. Some real problems come around the time of when you are escaping and running from mobs. How so you may ask? well, it’s hard to run from a group of 8, that have sniper rifles and heavy artillery while running down these long one way streets that where shoved throughout the beta. I understand that this is the beta and that Hazmat areas may be the spots that will make this fair, but still, out running bullets in this game when being hunted down, is waaaay more difficult then it really needs to be.

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Yes, I agree

we keep it difficult, so people have to work to take the objects you grinded so hard on attaining, but at the same time, lets not make it impossible, because the last thing we want is a world without rogues. Having a bunch of agent buddies is all fun and stuff, but when it comes down to it, the rogues bring the excitement, the excitement we need, the excitement we love. Because nothing is better than being at the extraction with over a dozen people pointing guns at each other and rushing in when the copter arrives hoping that nothing sets off. It’s like a bar filled with anti heroes in a western, pointing guns at each other in a 12 way Mexican stand off. Well today be the day? BANG BANG!

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All in all

The Rogue Status and the Darkzone are some of the most satisfying and refreshing features I have had the pleasure of experiencing in a Single/Multiplayer game. It just felt so perfect for The Division, Like something that I needed, that I have been missing out on all this time. The rogue status, is what it is, a difficulty setting basically, you want to casually play be agent, you feel like playing on hard for a few minutes, go rogue, though we could use some help in making it more of a pleasing experience, so why not add mounts. Mounts ranging from dirt bikes, mountain bikes and bicycles, I even thought skateboards would be cool, but it would look pretty ridiculous when riding over snow. Help the rogue actually have a chance at escaping, over that 97% faith of death and failure, because in the end, the rewards are satisfying, you level up faster and you get a lot more swag because you are killing others who will drop there personals and or random items. The rogue status is near perfect, you want to make it an upsetting and horrible experience then that’s on you. So just go out there and have fun, enjoy yourself, it’s a apocalyptic world where everyone is out for themselves, while being burned alive by anti virus maniacs, so there will be annoyances and frustrations.

But I understand if you disagree and if so, let me know how you would go on improving the Rogue status in our comment section below, See you in the battlefield AGENT…….

Today is Rayman’s birthday! The loveable, no arms, no legs hero created by Michel Ancel is now 20 years old and still doesn’t look a day over 15. Rayman first appeared in the platformer by the same name on September 1st, 1995 for the Playstation, Jaguar, and Saturn. Since then the peculiar character has had 5 core games and many other spin offs.

Saturn Copy of Rayman

Saturn Copy of Rayman

Rayman is the main protagonist of the game. His design has been relatively unchanged and still sports a 90s haircut with red neckerchief, purple sweater and white sneakers. Since Rayman doesn’t have any arms, legs, or neck, this allows for some interesting gameplay mechanics such as a super long punch and hair spinning glide.
The first Rayman game was a 2d platform jumper where Rayman had to rescue his colorful world from the evil Mr. Dark. The game was originally designed for the Atari Jaguar then ported to the Sony PlayStation. The game runs at a smooth 60 frames per second and is one game from the PlayStation era that ages well. The game is difficult, but not impossible and overall is fun to play. Currently you can get it on Amazon for all three platforms. Ubisoft did release a 10th anniversary edition that contained all three Rayman titles for the Playstation 2.

The first Rayman - Screenshot from Sega Saturn

The first Rayman – Screenshot from Sega Saturn

Rayman 2 (1999) and 3 (2003) are 3D platform adventures that allowed Rayman to move through immersive worlds and solve various puzzles. Rayman 2 actually had different versions across systems. The Nintendo 64 version is the first version and the Dreamcast version has exclusive mini games. The PlayStation version had the characters speaking real language instead of the usual gibberish. The PlayStation 2 version had new bosses, music and Yellow Lum redistribution, but still fell graphically short of the Dreamcast’s near 60fps. Rayman 3 had the same basic game mechanics as Rayman 2. Rayman 2 was ported to the Nintendo DS and 3DS and also to IOS and Gameboy color.

Ray Man 2 was a drastic 3D departure from the original, however this is what most IPs of that era did to stay relevant.

Ray Man 2 was a drastic 3D departure from the original, however this is what most IPs of that era did to stay relevant.

Three years later, Ubisoft was to develop another Rayman game similar to the previous games, but decided to make use of the Wii’s motion gesture controls and make mini games involving the Rabbids and called the game Rayman Raving Rabbids. Rabbids are these little rabbit type characters who first appeared in Rayman 2. These little guys look like the inspiration for Minions who are super popular. The collection of mini games are fun, but like most Wii games that focused on motion controls, the game lacks a solid story and cohesive game play.

Rabbids

Minions

Raving Rabbids would enjoy a couple more sequels and it was assumed that a classic Rayman game would never be seen again. At E3 2010, Ubisoft unveiled an episodic title specifically made for the digital market called Rayman Origins. Due to the overwhelming interest of the title, it was made into a full fledged game. Rayman Origins operates on the same 2D Side-scrolling platformer style as the original Rayman game and supports up to 4 players who can jump in and out at any time. The game is very beautiful and looks like a playable cartoon. Rayman Origins is the first game to use UbiArt Framework which is an in-house graphics engine that allows artists to create content and make it an interactive environment. The results are a 1080p, 60fps game that is fun to play as well as fun to watch.
Check out this music level from Rayman Legends

Despite only selling 50,000 copies in its first run, Rayman Origins received a sequel called Rayman Legends. Originally Legends was to be a Wii U exclusive that took full advantage of Wii U’s game pad. Eventually the game was slated to release on all platforms to reach a wider audience. The game scored a very high critical response, but again, didn’t sell a lot of copies. Ubisoft did state that Rayman Legends was still selling well and contributing to the company’s earnings.
Currently there are no new Rayman console titles on the horizon. There are plenty of mobile games that use the same engine as Rayman Origins that are side scrolling endless runners. The games are fun to play, but I’m hoping Ubisoft will release something cool for the 20th anniversary.