Soul Saga

Soul Saga, a game that I have been very much anticipating since it’s Kickstarter launch, is finally coming to our choice of console in the near future.

How soon you ask? mid year soon, as in June 2016. Yes, we are finally going to get our hands on the very first game of the saga, all thanks to the magician, the main man himself Disaster Cake Mikey, who has put in well over 1000 hours a week. While having to deal with artist hoping from one project to the other, sometimes leaving him with more work on his plate then necessary, but even though the struggle might of made things a bit overwhelming at times, it wasn’t enough to keep him from releasing and continuing his dream of becoming a video game developer.

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The news and release date was announced in the recent Soul Saga Kickstarter Update, which announced that Soul Saga will be coming out on June 2016 for PC, Linux and Mac, with the console versions coming out soon after. The update also announced a beta update, which would allow the user to experience the airship mechanics of Soul Saga. The Soul Saga air mechanics consist of Boosting, which is basically a NOS like feature that the player can use to help them Mine and break through floating rocks in the sky, also, YES SKY MINING! wait what is that you say? That’s unbelievable? Well, wait until you hear this, you can fish with your air ship as well! AND FIGHT!

And with an airship feature, it’s a no brainer that we would be in need of an AIRSHIP SHOP!

that would allow the user to customize the airship with speed boost, weapons, health increases etc. etc. basically everything one can desire. The airship shops will be located at every air shop dock in the world.

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The best thing about Soul Saga has been the ride, especially the forums where everyone has been lovely, it’s also the place where we had the vote in the way we would love to see specific parts or physics of the game be utilized. Such as the airship fighting system, that was voted by the backers to be in real time, yes real time air ship battles. And the best part yet is that it’s still a on going part of the development, because as of right now you can help decide a race name for the goblin like creatures inside the Soul Saga universe. I came up with Squabbles for the dodo like birds 🙂 during a Twitch stream with Cakeians a few years back.

 

Bearmen? Yes bearmen.

Bearmen? Yes bearmen.

Stardrive 2 makes no effort what so ever to hide that it is trying to be a successor of Master of Orion. This is what attracted me to the game, that long dead franchise killed by Hasbro/Infograms/Atari or whatever you want to call them is one of my favorite of all time. As a result this game is heavily based on the game mechanics of Master of Orion 2 but it is also much more.

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