Sometimes I wonder the Interverse in search of fun and exciting things, including indie games that have never came to be, so I dedicate this segment to those games. The warriors of the industry that have long been abandoned, but never forgotten, you might of fallen in battle my friends, but you will be avenged!
Author: Cathew Murlock
I fall back towards open air, dropping into nothingness, I’m vanished, another world, transporting away from her, my troubles, my scars and then it hits me….. the porcelain walls of the tub. I convince myself it was just part of the visions, as I look at my selves in the mirror and try to make out which one of them I am. I find him, but he isn’t to pleased to see me.
The darkness slumbers over me like a caged dome over a entrapped city. The light from inside paves the route of what will soon be uncovered. I step and creep silently and hold my breath as the man inside wakes and comes down to check on the noise that I had stirred up. I’m choking myself to death, but it’s all a part of the job, uncovering the crime, not being uncovered. No one must ever know I was ever here. Clues and demons, bounce around the room haunting me, calling to me, I feel the fear so near, I sense another dimension in front of me as I stare at the bookcase…. I was right.
How did it slip right through me? Am I a Reaver in disguise? Well, I might as well be, since I’m going to eat this game right up when it finally releases for PC and Tablet/Phones. The date has yet to be determined, but rather later and shiny, than sooner and rusty.
The game might be a few months away, but that hasn’t stopped QMXi and Spark Plug games from giving us something to pass by the time. The Firefly Cortex is a collectible card game, that’s if you decide to drop the $5 on The Big Damn Hero package, which gets you your own Statue in your own crappy town and your name in the credits in Firefly Online.
( A few videos of the cortex, before we get to Firefly online, excuse the awesomeness of a podcast in the background, I was listening to it while navigating through the verse.)
(Podcast will be linked at the end of article)
Otherwise the Firefly Cortex works as an in game name claimer and is a way to stay up to date with news and behind the scenes footage. The Cortex is littered with fun concept art and videos of the original actors portraying there roles, although Gina Torres won’t be reprising her role this time around, at least for the first part of the series.
You’ll be able to unlock special nick knacks in game items, that will transfer into the MMO through and from the Cortex if you decide to buy the Big Damn Hero package. You can obtain rare in game items such as the infamous Jayne hat and Captains chair by collecting all the cards to a series. You can obtain these cards through chests that you earn by ranking aka leveling up through missions. or you can also buy pack of cards through the Trading Post/store.
(Quick tip, don’t sell your dupes for BP, since season 2 implemented stacking. not sure how it works just yet, just got me the Cortex last night.)
Missions are simple navigating, where is waldo type mini games, that you must do throughout the verse and are done so by clicking through a gorgeous map of the Firefly universe. Although all these are great and all, my absolute favorite feature of the Cortex had to be the Ship Viewer, where I could just stare at Serenity and change her color scheme all day long…… uh hmmmmm.
Now lets get to the meat, scrubs! Firefly Online will play as an old school Fallout/XCOM Turn Based RPG and a Freelancer like flight sim. It will have jobs as missions like every other mmo, but you can tell by the way Andy Gore has spoken about the franchise, that it will be far from usual. The Male character you play as will be voice acted by the one and only Will ” WHEATON!!!!!!!” Wheaton(Will Wheaton) and the female verse actress will be no other than Courtenay Taylor (Rubber! and I guess Resident Evil and Mass Effect too, I guess, but come on, seriously now, how can those compete with Rubber.). The price for the game has yet to be determined, but what I know so far is that it will not be Free 2 Play nor will it be subscription based. The price will be a one time transaction, but there’s no indication what the price will be, other than it will be under $50, since Andy Gore felt it would be wrong if they charged a premium price on one platform, when he wanted the fans to also be able to own it on several platforms of their choice, without ending up dropping a hundred or so, especially when it will be pick up and play across all platforms from a single account.
(Gore was also able to get his hands on the original Firefly footage from Fox and watched it all frame by frame, to dissect it and add little whole lot of love into the game.)
The story mode is said to be beatable in the time frame of 20 hours if you decide to rush through it, but why would you want to do such a thing? Especially when you can go to the local bar and start a random gun fight or better yet, ship illegal cargo through out the verse while avoiding the Alliance and defending yourself against space pirates. Then again I can see why you would want to stay grounded, when you obviously want to avoid Reapers at all cost, unless…… reapers don’t only stay in space during the game….. *shivers*.
The trading post will be one of you main spots for jobs as you make your away around the planets and assemble your crew. The bar will be your primary destination for hiring members and actually starting bar fights, which might of sounded like I was joking about, but dead to rights, I was not. You can buy, sell and move cargo around the verse, but make sure it’s all legal contraband aboard or the alliance will stop and pay you a visit. You will be able to decorate the inside and outside of your ships with custom paint jobs and place unique items such as posters all over the interior.
While investigating the verse, make sure to make some BP(currency), since your ship will fall apart on you and you will the need the help of a mechanic, although you can go at it on your own, mechanicless, to get your rig as good as rusty as before, keeping it in running shape. Get a crew, decorate your ship ala Sims galore, wreck on some fools and snatch away their weapon, crush it right in front of your opponent and make a custom gun that is forged out of all the parts of all your previous prey…. I mean.. enemies. (guns not souls…..) If you wish to go the more Shepard route, just spend time in your bunker customizing the walls or room with trophies and collectibles or just chill in your garage pimping out your rides.
“Go to the bar, start a fight, Then hire Someone! Look at me ma’ I’m a true Entrepreneur!”- Cathew Murlock
You will be able to fast forward to planets, each and every single one found on the Cortex map, but you will still come up on random encounters that you will need to gather up your crew and defend yourself from, although it would help if your crew was properly trained…. Oh look at that! you can do that too! Which is one of the major reasons the game was made turn based, instead of your usual FPS that is centered solely around you and the character you play as instead of revolving around the people fighting aside you. Turn based non FPS was the way to go for the core feature for any Firefly game and that core feature is Family, the crew, the people you must care about and keep alive, even though through thick and thin, you might just want to clock them every once and a while. But make sure you never cross them or else you might lose them to another player in game, who might just get a mission to have your past companion coming right after you.
The release of the first act of Firefly may not be known, but it is near and will have four adventures(DLC) to come out soon after , which also has all the voice acting completed as of now. The current goal for Firefly Online unlike the rest of the MMO’s out there is to start off small and get 100,000 active players, instead of thinking large and only about sales. From what I have seen this project feels more like a love letter to the fans, than anything else and makes me feel nothing more than gitty inside.
This is Cathew Murlock signing out, BrownCoats UNITE!
P.S. Just found out that the ships you buy through the store gets you dibs and registers the name for your vessel, so if you have a couple names in mind, make sure to snatch them up quick. Now, without further ado say hello to the SS Epicpower!
P.S.S. Learned that there was a special ship that you got called the Kepler, that was redeemable in game if you registered before the end of August 2014, so bummed that I missed out, but at least I found this shiny code floating around the interverse, try it, it’ll give you a free ship. Type OVERLAND in the redeem box located in the account section of the Cortex.
Sometimes we get too comfortable on our side of the couch forgetting there are many other seats around us being filled up with the same amount of emotions, fight and struggle that each and every one of us go through on the daily. We have become too accepting of being the gamer the world see’s us as to the point we have become stuck. Glued into our cushions and unable to move, but every day we budge a little more, like the captured super hero tied onto the same ole eroding wooden dining chair the bad guys just happened to tie us to. Yes you’re right! breaking loose will be a struggle, but being a gamer has always been a long time struggle, ever since the dawn of its creation.
Not until I first laid eyes on G4 back in 2002 have I ever heard the term gamer be used to describe oneself and since that day the world I thought I knew had grown right before my very eyes and Oh, how it grew. All of a sudden we had become more then just a simple flagpole in front of a castle, we had become the kingdom and soon to grow far beyond our wildest dreams.
We have reached the day in time were standing on a simple scale would break on contact from all the weight we carry on our shoulders. We are now our own culture and we heavily influence every single other culture that breathes and lives around us, we are not the new tomorrow, we are the present, We Are This Moment. We have become the Empire we worked so hard to build, but before that empire was built and the term gamer was established we were just a mere group of people that couldn’t be defined by a single word. We use to be that person who got bullied and shunned for trying to be one self (and sometime still are), the same person who spent all day playing the same single player levels as one saved up to hear the pop of new plastic snapping as you removed the cartridge from the holder that held it firmly into place(and sometimes still are).
And that’s what we have to do now, we have to hold ourselves in place and stand strong through the turbulence we have experienced and will experience in the futures to come. Once, a majority of us were a lonely bunch who played games with no access to the wide vast communities we have today, There was no live or social consoles to go to after school or work, we had to hope and wish our friends had this same interest and the gamers out there that were shyer than the usual player….yeah, imagine how much fun playing Goldeneye or Perfect Dark on multiplayer was for them(not so much).
We were the stereotype, we were the ones who were segregated. But with new technology booming and popularity hitting our little boxes of love like a Titan bursting through a row of steel bared walls. A hole had appeared in the center of our world, a hole that we have all been trying to get others to walk through before the hole was even in existence. A hole that was soon to be filled with new gamers who had become just as passionate about our contraptions than we ever have.
Oddballs out we were no longer and as the mass majority of the world caught up it brought up a whole new set of troubles to light. We were no longer the shy, quite, nerdy, dweeb, bullied on stereotype we were use to being presented as all our lives. The society that once defined us as those weak, pale and scared human beings had become the same society that would soon help define us. When our worlds and cultures merged the gaming industry blew up and so did gaming in general.
But no matter how much good came from it, the bad soon over shadowed everything. We became as spoiled and as hurtful as the the society that once inflicted pain upon us. We had become them as we trashed about every little thing that didn’t make us happy for the sole purpose of trashing it. We have separated into little groups of genres that talk down on other genres. Sometimes it has felt like this new generation lives to bring heat on games that didn’t meet there expectations even though the game lived up to what it was suppose to be.
We get sequel upon sequel and we toss it back into developers faces and claim we don’t want it, we pick apart why a game shouldn’t have been made instead of playing and supporting the games we do love and want more of. JRPG’s addicts trash westerns, Fighting lovers tear apart open world games and state that the Fighting genre is much harder to make and for what? So they can feel better?
Then we go off and start becoming another group of people who hate what they use to like and segregate ourselves even more and start new stereotypes based on games we no longer are interest in. For example Call Of Duty has never been a bad action game or a bad shooter for a matter a fact, one can get tired of it yes, but who’s fault is that? Our own, it’s there, we can avoid it, go on and enjoy something else.
These heavily sequel’d games are not shoved in front of our faces, we shove them into our own faces and force ourselves to hate them. But at the same time it’s not like the big 3 are helping. Casual gamers? hardcore gamers? Casual gamer consoles? Why would you segregate yourself from the rest of our beautiful community? Why would you want to break away and keep everyone from being a part of it, a part of you?
The sad thing is that this kind of negativity doesn’t only live in the software side of gaming. It also very much lives in the personal world of ours, but what makes it just as sad is that before gamers were even a thing there have been people in our amazing community that have never been able to feel like they were completely a part of it, even to this date. And to make it a bigger trip is that it has been the people behind our games and communities who have felt this way. There are actually gamers out there who make our games who have at least been disrespected one time in there career for something as simple as there gender while everyone else looked away. If something as simple as gender can outcast one amongst there peers, then it can’t be to hard to imagine something like race and sexual preference having come into play behind closed doors in the past.
No, not everything is bad, I’m not trying to be a downer, I’m just trying to help everyone understand that gaming is far more complex then it use to be, it’s not just shut up and play games anymore, it’s not just a console. It’s us and has always been us and there’s far more of us now than there has ever been before. And now that we are finally able to reach out to each other across the world it has brought more issues to the table that we now have to give attention to, because they are our problems now. And that is a good thing, because now we can help one another out knowing that there was once a time we couldn’t, knowing that there was once a time no one was willing to extend a helping hand, a time where we were too afraid to ask from the fear that others wouldn’t care or understand.
We fight for hours making the universe a better place with in the worlds of our games, so why shouldn’t we take that and bring it back home with us? Why do we have to stop once our journey ends? Why must we shush ourselves and others instead of speaking up? Why must we learn to endure hate and toughen up? Our journeys do not stop once we’ve turned off our consoles. It starts when we have put down our controllers, keyboards and mouses and only only then does it begin.
“An adventurer is like the wind. No one says to where the wind blows, and it should be this way with adventurers too.” –Justin, Grandia
Every now and then you see these un-legit gaming blogs with there un-legit lists and chumpy letter names that transform into words, but why would you want to read from a site that words mean more words, when you just want a blog with its real name without having needing a transtribulator to read and learn it all, everyone knows money doesn’t make the blog and I’m here to prove to you that a grade eight is meaningless if you put skills and perseverance and stuff into the job you work.